Paralysis by Analysis

Things have been moving slowly lately. The game is at the point in its development where things really can’t progress until some UI has been put into place. The player is able to both attack and use spells, but there is no in-game mechanism by which to switch spells or weapons (the spell system, as […]

Commit Nov 22nd 2017

11/22/2017 10:01 PM – Milestone#2 complete! Player actions are working perfectly and complete combat cycles are able to be completed with either the player or enemy being defeated. Player is able to attack and cast all spells, although no mechanism to change equipped spells or weapons currently exists (except for through the editor [weapons cannot […]

Commit Nov 21st 2017

11/21/2017 10:15 PM – It seems that all callbacks for both the enemy and player are complete for all permutations of both self inflicted and opponent inflicted effects (Damage, healing, status effects, etc). This also takes into account and plays the appropriate animation for affinity to magick types (having greater than 100% fire defense will […]

Commit Nov 20th 2017

11/20/2017 10:08 PM – Fixed some problems with turns ending at the incorrect times/too many times caused by some poor logic in SpellManager. How spells work and the exact point at when they have their effects applied, as well as when turns are ended has been more tightly defined. All callbacks from animation events triggered […]

Version Control Commit Comments

In my last post, I said that I hoped my blog posts would start getting more frequent. That was over a month ago  😐 But that doesn’t mean I haven’t been working on things, I just don’t have anything new that’s super interesting and warrants a blog post. However, I really want to make these […]

New music (Obscurity)

Here comes Obscurity! This was the first song I made for The Wayfarer. I actually did intend to do something a bit (a lot) brighter, but at times you really can’t really control what comes out. 🙂 And since I liked how it sounded and felt, I kept doing it until it was ready. And […]

New music and a temporary setback

Here is another piece that was done for The Wayfarer! Last week was a chaotic one. My PC crashed so badly there was really no other option but to reinstall operating system and everything else again. That was a small disaster. Basicly I spent all of my spare time for 8 days to revive my […]

Task List, Upcoming Milestone

I’ve been pretty busy over the last week with life stuff, so not a whole lot to report on at the moment. However, I watched an Extra Credits video last night that talked about some tips for making your first game. This isn’t my first, but there were still some good tips in there. The […]

Greetings from the composer!

A few months back I was looking for projects that would be in need of a composer. Jake did contact me via GameDev.net and asked if I’d be interested doing musics to his game and since I’ve always been a huge fan of fantasy RPGs decision wasn’t really that hard to make, even though there […]