Fidelum Games

Thinking About My Next VR Application

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Introduction

I’m wrapping up the current term of the VR Developer Nanodegree I’m taking on Udacity, and it’s time for me to start thinking about what my focus should be: Mobile 360 Development, or High Immersion. A big part of this is thinking about what my next application should be.

One of the ideas listed as an example for a second project was an exploration of the solar system. As soon as I saw this, I knew it was the project I was going to make for two reasons: I’ve always wanted to make an educational experience about the solar system (I know I have notes about just such a thing written in one of my many notebooks), and because I think it would be relatively easy to create.

User Profile

Name: Alex

Age: 7

Quote: “Fortnite is the best”

Description: Alex is a typical 7 year-old boy. He likes video games, space, lego and Minecraft.

VR Experience: None

Initial Application Overview

I already have a pretty solid vision for what I would like this app to look like. Now that I have a user profile in mind, I just have to design the experience with him in mind.

Some things I have to consider:

Do I want this to be a passive or active experience?

What are the technical requirements for an app like this? Will Cardboard suffice, or will I need high-end power offered by something like the Vive?

What special considerations should I take into account for the target audience?

Additional Questions

How would Augmented Reality better help teach your experience?

How could eye tracking help you better tailor your experience to your students?

How would better Haptics better teach your experience?

How important is graphical fidelity to your experience?

How critical is it that your target student receives this training within the next two years?

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