INTRODUCTION
The industry that I think could be impacted greatly by VR is aviation.
USER PROFILE

Name: Captain Kruzier
Age: 37
Quote: “Vox 2”
Description: Captain Kruzier is a fighter pilot who has never used VR. He’s frustrated with the lack of training time available due to the high cost of aircraft simulator time.
VR Experience: None
ADDITIONAL QUESTIONS
How accessible would each VR platform be to your target student in terms of price? Take into account location, age, and income.
How interactive does your lesson need to be? For example, do I need to pick things up or could I get away with just looking at objects?
- This would have to be highly interactive: interacting with aircraft panels, maintenance objects, etc.
How realistic do your visuals need to be in order to teach? For example, could I use 2D images and videos in a 3D Environment or do you need high poly 3D models.
- The more realistic the better. We want the trainees to feel like they’re there.
Does my student need to feel like a participant in the experience or can they be a passive viewer? Could they be both?
- Both, depending on the role they’re currently training for (pilot vs. co-pilot, etc.)
Given the answers above, what are potential platforms you could use for your experience?
- High immersion devices like the Vive.