11/22/2017 10:01 PM – Milestone#2 complete! Player actions are working perfectly and complete combat cycles are able to be completed with either the player or enemy being defeated. Player is able to attack and cast all spells, although no mechanism to change equipped spells or weapons currently exists (except for through the editor [weapons cannot be changed at all]). One small bug still exists where the Enemy is able to cast some ranged spells when not in line of sight of the player. It seems only range is being taken into account. This should be an easy fix, and not something I’m currently worried about. One small fix was made to a bug where the player would become misaligned with the grid if attempting to move while a player animation was being played (dodge, damage, taunt).
Tests with multiple enemies were successful as well.
Need to decide what Milestone#3 will be: UI Design seems like the most reasonable candidate, as this will lay the style and determine the framework for most of the systems to come (inventory and player management, including weapon/equipment management and equipping, spell selection, and levelling up as well as all other core gameplay areas including dialog, quests and pretty much everything else to come).